The Transformative Autism Program (TAP) was developed with input from young adults on the autism spectrum in order to educate California employers on how to hire, train and retain people with autism—and in turn help them become the valuable employees they have the potential to be.
As employers, we often overthink and become overwhelmed by the thought of hiring someone with a disability, but it's actually very easy to do. There are so many resources and support in our community that when it comes down to it it's actually very easy.
An Untapped Labor Market
Every year, 50,000 students with autism graduate from high school and most of these young people remain unemployed or are in part-time minimum wage jobs well into their twenties. While there are programs to help this population prepare for a career, California employers do not have the tools to hire, train, and retain this untapped and valuable group of employees.
Research shows that there are business benefits to hiring employees with autism. People on the spectrum often demonstrate trustworthiness, loyalty, strong recall, reliability, adherence to rules, attention to detail, and a very direct communication style.
Employers who implement accommodations for neurodiverse employees report improved corporate culture, communication, innovation and morale across the entire staff.
“Falling off the cliff” is the term often used by worried parents and family members when young adults with autism and other developmental differences turn 18. For most of these youth, the wide range of educational and behavioral services provided by their local school districts ends abruptly.
By developing an employer manual and a series of training sessions, MERISTEM students who are part of an advocacy group in California aim to lower the high unemployment rates among young adults with Autism Spectrum Disorder.
In this insight on the video games industry and its future workforce, we look at two of today’s emerging areas of focus for the sector – neurodiversity and tax status of off payroll workers – that studios and games businesses should keep an eye on for the future.